Game typeNamePlay Time1hunterN*huntern_msc1d06h2InfClassCRinfc_headquarter_v244m57s3InfClassCRinfc_lunaroutpost44m56s4InfClassCRinfc_newdust44m56s5InfClassCRinfc_eidalfitr34m57s6InfClassCRinfc_headquarter34m56s7InfClassCRinfc_damascus34m55s8InfClassCRinfc_half_provence24m58s9solofng*AliveFNG24m57s10hunterN|DMhuntern_msc24m57s11InfClassCRinfc_twocaves19m59s12InfClassCRinfc_newdust_v219m58s13InfClassCRinfc_floatingislands14m59s14InfClassRinfc_normandie_2k1914m59s15hunterN|iDMhuntern_msc14m59s16InfClassCRinfc_halfdust14m58s17InfClassRinfc_warehouse214m58s18InfClassRinfc_spacelab14m58s19InfClassCRinfc_bamboo310m00s20solofng|fngAliveFNG10m00s21InfClassCRinfc_hardcorepit10m00s22InfClassRinfc_lunaroutpost9m59s23InfClassRinfc_floatingislands9m59s24InfClassRinfc_malinalli_k9f9m59s25hunterN|LMShuntern_msc5m00s26InfClassRinfc_half_provence5m00s27InfClassCRinfc_wonderlands_mini5m00s28InfClassRinfc_sewers5m00s29BOMBLinear Bombtag5m00s30InfClassRinfc_skull5m00s31solofng*megamap5m00s32InfClassRinfc_headquarter4m59s33InfClassRinfc_canyon4m59s